Hello Neighbor Act 2 How To Find Red Key To Escape Easiest Walkthrough Therefore, do everything as carefully as possible. Exit the room and head down the staircase to get back into the main part of the house. Take the monitor. Go through the door and flip the switchon the giant boiler after all three levers have been turned. At the far window in the same room, a cube with the number "1". In this video, I will be showing how to find the red key to escape from hello neighbor act 2 quickly. Get inside. Walk along the branch and climb into the house. However, if you slot those items where theyre supposed to go, your progress is saved. Go down to the first floor. For this section in general, my advice is to complete all of your business in the downstairs of the house before you collect the scissors and make your way upstairs. This leads Quentin to believe the Neighbor has moved to the Museum. To do so, you'll need to solve four puzzles to get four buttons for the cash register on the left side of the bakery's front end. Put the dolls on the dollhouse in the same way as shown in the picture on the refrigerator (from left to right): Leave the missing boy's house and go to the treehouse. Hello Neighbor 2 Safe Code. It lies in the back pocket. by Jonathan Moore. Climb onto the chair, then onto this platform until it rises again. To do this, go up to the master's bedroom and climb through the window. , . Now you don't have the key, but this will open up an additional place where you can hide from the owner of the house. Grab the red wheel before exiting the room for later. Remember the kid's room you dropped into from the roof? Take the scissors from the desk on the left. Youll see a Imbir the cat playing on its bed on the other side. Sneaking through the front door? Go look at the window where the boards fell over, and you should hear a click letting you know the door is now unlocked and can be opened. Hello Neighbor Act 2 Walkthrough. ACT 1 WALKTHROUGH- ACT 3 Starting in the strange, phony chamber you discovered in the last act, there's nothing to pick up or dump right away, and the door won't open. Head left inside a room with a locked fridge. There are two keys in the upstairs of the Peterson house and theyre quite difficult to get - you will probably be caught a few times trying to collect them. Covering the hottest movie and TV topics that fans want. The go-to source for comic and superhero movies. The car will drive and stop under the bed. Take the crowbar with E, then open the crate with the bar equipped. You play against an advanced AI that learns from your every move. You will receive a girl's doll. After being caught in the basement in Act 1, Mr. Peterson kidnaps Nicky Roth and locks him in the basement in another room. Please enable JavaScript to see comments. To do this, you need to find the weight on the cabinet and place it on the metal platform. In the Pre-Alpha, the basement door was a white wooden door blocked with a wooden board, and sealed with a padlock and number keypad. Hello Neighbor: Act 2 | Walkthrough. Where the painting was, a safe will appear. A closet will unlock and reveal a piece. Grab the fire extinguisher on the right for later. You then arrange the blocks in the order, red, blue, green, yellow. Use it to climb the platform. Use the Scissors to cut the spider webs and take the battery. -8 Now go out into the corridor and run into the back room on the left. Cross the wooden bridge and climb into the house through the window. Place it in the upper right corner of the map. You can crouch and slowly move forward to find the next place to drop the wheel, turn the wheel, and remove the wheel. Use the crowbar here and take the fuse. Place it on the far left side of the map. Insert the battery and pull the lever twice to make the car bring the key. This is because the Police Officer seems to stay outside until you do. Pull both of the sconces on either side of the painting to reveal a door covered in another cobweb. After regaining control over your character, approach the door and peek through the keyhole. Well show you the solution to just about every required puzzle in the whole game, however, we will keep spoilers to a minimum to preserve your experience. Act 2 is the second longest act in the game. Head to the freezer at the end of the kitchen. On the dresser on the left is a torn up photo you can interact with. The items required for this are usually scattered around numerous rooms and Hello Neighbor 2 players must figure out which item belongs to which riddle if they wish to solve the mystery. Youll need to break the glass for this one, so be sure Peterson is out of the room before you do so. Following the cutscene bridging Act 1 and Act 2, youll awaken back in the television station. Shindo Life codes: Free RELLCoins, Spins and XP, Clicker Simulator Codes: Double Luck and Hatch Bonuses, Destiny 2: Lightfall | How to get Cloud Accretions, Anime Fighting Simulator Codes: Free Chikara Shards and Yen. We'll go through each in the most efficient order below. Drop a box in front of the window and jump inside to find an odd hallway room with a light switch, door, and a blocked-off area covered in junk. Now you can walk through this area that used to be filled with water and had a a patrol shark. Hello Neighbor 2 is a sequel to a colorful stealth horror game in which you have to solve the mystery of the disappearance of several children. Trying to escape? So, youll need to set the antique clock to this time. Note: its OK if Imbir finishes eating the fish treat and sits back on the bed before you grab the button; youll still be able to pick the button up once youve placed the treat. Climb onto it, interact with the painting and take the doll. Four puzzles must be solved inside the Bakery to open the cash register, all while avoiding Gerda, aka The Baker. After the next cut scene, the protagonist will again be in his house. Go to the door and look through the keyhole. In the green crate under the desk, there is a lever. The Bakery is reached by going east from the WCB4 TV. Jump down and immediately hide under the table. Get out onto the road and run to the left side for airplanes and birds. They're far more stylish than your average video game website tat. Another cup is in the mayor's bedroom. This dislodges the scissors that you can use to open the upstairs of the house. Take the steering wheel. Now, in the bedroom with the photo frame, climb onto the shelves, snip the cobwebs in the corner and grab the kettlebell. Now, bounce in such a way as to jump over the wooden fence. To get it, the player must obtain the water wheel and make water flow through some pipes. Nicky eventually finds a crowbar (Or a red key or opens trampoline), and removes some boards in the giant walls. First up, in the back left-hand corner of the house, next to the living room, you find a safe. Take the red house from the safe and place it in the right corner. Climb to the second floor and apply this code to the safe. Grab the giant Lego guy holding a crowbar off the toilet. Head out the door you unlocked and through the next door to return to the yard. To work out the code, you need to find the four wooden blocks nearby and . Use the Museum key to open the door by the shovel. Now that you have four keys, go down to the first floor and lure the policeman out of the room. The answer to the safe lies in four numbered cubes found scattered around the house. They are on the second floor. Take the grid and enter the shaft. Its in a display case on the far wall opposite the second model house, behind two vertical display cases holding dolls. Examine the green box and take the knife switch. Head outside near the area where the pipe is jutting out of the ground, and break the single window facing the side fence (next to the pipes and opposite two other windows facing the back fence). Enter the shack and get the key, and exit through the front gate. You have to take a run-up and jump from the very edge of the platform. Grab the fire extinguisher, and put out the fire to get the key. Starting in the weird, fake room you discovered in the previous act, there's nothing immediately to pick up or throw, and the door won't unlock. The head is inside. Set the gears according to the colors on the panel next to the exit and press the lever. A huge wooden wall with a barbed wire fence was added all around the lawn and house. He climbs out of a trapdoor and is in Mr. Peterson's yard. The three letters of the show gives you the code NOT, which you can turn the code to. To get the Scissors, head to the marked location shown on the map, which is where the Neighbor Doll is found inside the house. Take the key and run to the basement. Once the ice melts, use the fire extinguisher. Act 1 happens inside a blue house called the 910 Friendly Court where a crime scene took place in Hello Neighbor 2. The fourth block is inside the fridge in the kitchen, behind the dinner plate. Inside lies the last goblet. So you can cut the flower on the balcony and get the number "5". this key . Developed by Dynamic Pixels and published by tibyBui. Youll see a white door that leads to a balcony and a bush directly ahead of you; while you need to cut the bush for the next cash register button, go right into the bathroom first. The house is surrounded with tall walls(the giant house is most likely Nicky's trauma making it look so exaggerated. Insert the hand into the clock opposite and set the time to "10:35". The biggest news of the day airdropped to your inbox. In this video, I will be showing how to find the red key to escape from hello neighbor act 2 quickly. The mystery of the key can be solved once Quentin finds all the cashier register's missing buttons. Head back inside the house and go to the floor with the kid's room where the dollhouse is located. Mysteriously, the Lego guy will be back on the toilet and the crowbar will be unlocked -- grab it out of the Lego guy's hand! You can get to it from the opposite side. Run into the house and go to the bathroom. Take the book on the toilet. Inside the bedroom, a picture frame can be found on a small table near the bed with missing pieces. The goal here is to set the hands in a specific time. The cup in the mayor's office, which was guarded by lasers, will become available. Use it on the door lock on the second floor (heart-shaped lock). Smash the window with an object (like the binoculars or shoe) and then open the freezer to find the wrench. Take the kettlebell down the hallway and into the last room on your left. Go through the doors, and turn right immediately to see a display case with a spiderweb on it. Place this layout on the left side of the map. Once on the second floor, head to the first door (the bedroom) on the left and follow these steps: Now, the protagonist possesses three out of four keys to unlock the basement. When the neighbor comes to check, steal the wrench from him. Pokemon Scarlet and Violet DLC Expansion Pass, the protagonist possesses three out of four keys, Video Game Protagonists Who Act Like Idiots To Advance The Story, All pieces must be collected to get the final key, You Probably Missed This Hogwarts Legacy Side Quest, Hogwarts Legacy: Where to Find All Demiguise Statues, 10 Shooter Games That Bombed At Launch But Turned It Around. Let us know in the comments! Open it to take the cash register button. Just like in the beta, the mayor's annoying dog hangs out in the yard, but at the moment it is not dangerous. Go around the room and find a similar closet in the corridor. They can be found in the following locations: Across the empty bookcase, cut the crime scene tapes and get a piece. Take the crowbar and go to the east side of the wall and pick out the boards. Unlock the car, and then get the magnet gun. Another boar is hidden on the second floor. Enter the bakery through the window on the front right side, to the right of the ladder leading up near the entrance. Wait for the mayor to move away and activate the gramophone. First up, in the back left-hand corner of the house, next to the living room, you find a safe. Download Apk (10.3 MB) Technical details. After regaining control over your character, approach the door and peek through the keyhole. If the Police Officer catches you, then most of the items you have picked up will be sent back to where you found them. Heres how to get each doll: To solve the puzzle, place the dolls in the exact same order as shown in the drawing on the fridge; from left to right, put the Little Girl, the Little Boy, then the Neighbor Dolls. Pull the chair off the door so you can get back in later. When you awake on your first day in the neighborhood, you will be in your TV reporting studio. -6 You can streaming and down Inside the next room, grab the red key off the door. List Download Lagu MP3 Hello Neighbor Mobile Act 2 Walkthrough (09:29), last update Mar 2023. Does Sons of the Forest have console commands? Cut the web with the scissors, and go through the door. Stack four boxes one on top of another. This will give you the first gear. A one-stop shop for all things video games. File Name: com.guidecheats.GuideforHelloNeighbor-v1.1-appsonwindows.com . Let the dog eat while you dig the ground yourself. Take the key upstairs. See. In Alpha 1, there was no keypad, and there were two wooden boards instead of just one. Return to the room to the left of the bedroom. And that's the end of our walkthrough for Hello Neighbor 2 Act 2. Return to the bedroom, and look left to see an old-fashioned clock hanging on the wall between a lamp and chair, opposite the bed. After all this, the player must climb to the ladder in front of his house and use several boxes to boost. To work out the code, you need to find the four wooden blocks nearby and arrange them in the order of the flags behind the safe. Enter the code that you could find earlier - "8691". Also on the table, take away the bird model. The Heart Key is in her back left pocket; snatch it out and return to the refrigerator. It will come in handy in the music room with a gramophone on the ground floor. Just like the previous chapter in Hello Neighbor 2, Act 2 is all about finding the missing cash register buttons. Yes, yes, just here the neighbor likes to go. A cutscene will start, and Act 2 will be completed. You need to enter three letters. To beat Act 1 in Hello Neighbor 2, players must collect four keys to unlock the Neighbors basement. Unlock the refrigerator, and grab the fish treat inside. Act 2 is part of the storyline in Hello Neighbor. Inside lies a piece of ice, in which there is a key. On the left, you will see a locked chest under the stairs. Grab the picture frame to trigger a cutscene and end Day 2 (note: you dont have to break the glass to pick up the picture frame in the current version). To get it, you have to break the glass. ShowGamer (2015), , , 2 1 5 | , ! Enter the bathroom attached to the bedroom. Just as in the original game, every act in Hello Neighbor 2is chock full of puzzles to solve and an antagonist to escape. To open it, you need to activate four boar heads in the allotted time. You need to collect two more letters - "B" and "C". Use the key to unlock the book on the table and get the 6 button for the cash register downstairs. Grab the key and head to the second floor. Covering the hottest movie and TV topics that fans want. Install Steam. You already know the drill on the wrench from the previous act. You want to break into his house and access his basement, but the neighbor guards his house very carefully with traps, alarms, and general vigilance. Design Next, attach the sword to the actual robot, then twizzle his arms to match the positions in the picture. The next morning you will see the police who cordoned off the house of the missing boy. Pick up the handle from the floor in the crate. When theyve gone upstairs (preferably) or to the front end of the bakery, interact with the freezer to the right of the white door you opened, the one leading to the stairway that goes upstairs. With that in mind, this walkthrough guide is here to help in furthering your investigation, providing all of the solutions and answers to the puzzles you'll face in Act 2. Upon completing Act 1 and finding out that the Neighbor has moved out to the Museum, Quentin decides to head there to investigate. Pick up the key to the second floor in the neighbor's house and head there. If he starts standing in front of the car and refuses to move, slip out of the move behind him, go downstairs and make some noise with an alarm clock or other noisy item, then go around him to collect the key from the car. The book itself is on the table on the second floor. Don't use the wheel on the pipe clearly visible against the wall or it will refill the pool. Enter the room and pull the lamp by the closet. Inside you will find the number "7". Hello Neighbor Act 2 2021 Walkthrough: How To Beat Hello Neighbor Hng dn ny nhm ch cho bn cch nh bi mn th 2 ca Hello Neighbor bng cch s dng Return to the pump and again place the wheel on so you can turn it, then pull the wheel back off. Use it to unscrew the makeshift fence that prevents you from accessing the ladder in the back yard that leads up towards the top of the house. Insert the battery into the toy and press the lever. 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